How do we create Depth of Field in Maya and Arnold? Sometimes we don’t want the audience to see everything in our shot. Animators are film-makers, and the audience needs to be guided through the scene, shown only what is important – and leaving out what is unimportant. Focus and Depth of Field can help with this – if something in the shot isn’t important, simply blur it out. To see how to create Depth of Field in Maya, watch the short video below. And to understand the theory behind it, read this blog post.
Depth of Field in the Arnold Render
Arnold Render with Depth of Field |
To get started, follow the steps below:
- Open up your shot in Maya
- Select your Shot Camera. Open the Attribute Editor (cntrl A) and scroll down to the Depth of Field tab
- Find the Arnold tab, and select Enable DOF (Depth of Field)
- Adjust Aperture Size to see the effects of DOF – you will see it in the Viewport
- But what are the correct settings? We need to know how far our foreground object is from the camera. To find this out, go to Display/Heads Up Display/and turn on Object details . This will give you the Distance from Camera for any object you select – usually the foreground object.
- Now under Arnold/Focal Length type in the correct number for the Distance from Camera.
- Render your shot. Your foreground element should now be in focus, with the background elements blurred out
Camera and Cinematography
Below are some useful resources on camera and cinematography at Animation Apprentice.
- Why Animators Have Too Many Cuts
- Why Camera Always Follows – Never Leads
- Why Animators Should Avoid Jump Cuts
- Understand The 180 Degree Rule – “Crossing The Line”
- Avoid “Motion Sickness Camera” – Keep it Simple
- Don’t “Break the 4th Wall”
- Understanding The “Magic Circle” – With Brad Bird
- How to Create a Shot Camera in Maya