Back in the late 1990s I had the privilege of doing some early development work for a Warner Bros Feature Animation feature film provisionally titled “The Zoo”.
a lesson in the unpredictable nature of the industry.
The Zoo
The concept behind The Zoo was a prison break-out story, an animated adventure-comedy set in a decaying urban zoo from which the animals were desperate to escape. Their leader was “Poole”, a young orangutan who would find a way to steal the keys to the animals’ cages and lead the breakout.
Story Challenges
Visual Development
As part of the development team, my role was to help shape the tone and style of the project. This included early character designs, storyboards, and a lot of story meetings. We explored the animals’ personalities and tried to figure out how to make them appealing and watchable.
Studio Talent
One of the highlights was collaborating with talented artists and writers. Among these were Fred Kline, John Ramirez and many others who brought a wealth of creativity to the project.
Working on The Zoo was the first time I came across the expression “Development Hell“. This is the idea that a project that can go in infinite different directions ends up going in none at all.