In this new animation tutorial we show how to animate a cartoony run and smear frame exit with Monty, the green pea.
It’s a simple tutorial aimed at animation beginners, and covers runs, jumps and smear frames. We’ll also need to do some attaches and parenting (for Monty’s hat) basic lighting in Arnold and learn how to add motion blur to the final render.
Cartoony run and smear frame exit with Monty |
We’ve already covered a basic run with Monty, and also a basic biped run with the Heavy rig. Beginner animators should start with a basic run.
You’ll want to download a copy of the Cartoonland set (or another cartoony set) from Turbosquid, copy that to your scenes folder, and import that into your shot. You can also find a free hat at Turbosquid; just search for hats and look under “Lower Prices” to get the free stuff.
Cartoonland set at Turbosquid |
Monty’s Hat
To attach and un-attach the hat, you will want to install the free Parent Master plugin. The Parent Master makes attaching and un-attaching objects in Maya much easier.
To see how to do a simple lighting setup in Arnold, read this blog post. Once you have lit the scene, you will need to Export a Render Sequence – here’s how. Make sure to turn on Motion Blur in Arnold when you render.
Locomotion Resources
Animating “ZigZag Walk” on “The Thief & The Cobbler” |
There are many resources on runs (and locomotion generally) at Animation Apprentice. Follow the links below to find out more about walks and character walks.
- Animate a Run with Monty
- Animate a Run with “Heavy”
- Animate an “Angry Walk” with Monty
- Animate a “Manly Walk” with Monty
- Animate a “Double Bounce Walk” With Monty
- Animate a Basic Walk with “Monty”
- Animate a Basic Walk with “Heavy”
- Character Walks with the Bio Motion Walker
- How to Fix a Floaty Walk Cycle
- How to Stop Feet Sliding in a Walk Cycle
- Why Animators Need Treadmills for Walk Cycles
- Why Walk Cycles Need Sine Waves
- Animating the “ZigZag Walk” on “The Thief & The Cobbler”
- Two Ways to Animate a Walk Cycle – Which is Best?
- Character Walks by Alexander Savchenko
- Why Animators Should Always Take Two Steps
- Character Walk Reference by Houman Sorooshnia
- 100 Ways to Walk by Kevin Parry